Jun 4 2011

It's been a few months since we took on the behemoth that is Dungeons & Dragons. We finished off the starter-set campaign and I bought a few of the books and boxes from the Essentials line. We then started out on a new journey to save the land.

But we didn't get very far. The roleplaying aspect of D&D turned out to be a little rough on all of us; too much were said and not enough got done, so to speak. And we found the character sheets and spells a bit hard to read out. All of us enjoy a good fight, but it got more complicated than it probably had to.

And that's where the D&D board game Castle Ravenloft comes into the picture -- It is a slimmed down version of D&D with the main focus on exploring the dungeons (in this case a castle) and fighting monsters. What makes it great is that no one is locked down playing the DM (which would always be my peril); everyone gets to control the monsters they reveal, which in my opinion is ingenious. I like that a lot, because now I can be part of the group of adventurers instead of hiding behind a DM screen.

I got the game a few days ago and my brother and I have played a couple of rounds to test it out. We both enjoy it immensely and I think Castle Ravenloft will be the favourite among my games for a long time to come. :-)

I'm planning on buying the "sequel", Wrath of Ashardalon which was released mid-Februari, as well as The Legend of Drizzt due for release in October.

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