Oct 2 2011

Everytime we start playing a new game there are always some rules that we miss. Rather, that I miss - I'm usually the first one to glance through them. GoW:tBG was no exception.

Three of us started out on Friday, gathering up all the pieces from the box, setting up the first stage and taking the first plunge through the Locust swarms. After a few unlucky turns, near-dead and hardly off the first map-piece, I realized that we had missed a couple of rules that would have made it easier on us. After some yelling at me we decided to start over.

The next time we set off things turned out better for us, but we still faced a lot of resistance as we pushed forward through the swarms. We got up to about halfway through the map when one of us had to break up early on account of work on Saturday morning. We decided to leave the table overnight and come back the next day.

When we came back on Saturday we still faced a lot of resistance, and my brother started to lose his patience when we realised that there were more rules we had missed. Come on, this is the first level, it can't be this bloody hard...

Turns out no, it's not really - we (ok, me) are just stupid and very unlucky with the rolls. We decided to restart once more, but my brother had had enough, so our friend took over the role of both their characters, while I grabbed the last char we hadn't played before then, meaning we were now 4 "players" instead of 3. That ought to even the scores some, right? Right? Nope. Still hard as all hell.

We went at it for little over an hour (or maybe two) when my brother returned to the table announcing he wanted to play Magic: The Gathering. I groanded a bit, but agreed - it had taken us too long time to get nowhere on the first level. It's a hard ass game...

Come Sunday, I decided to try play it solo. The amount of starting monsters on the map changes depending on how many players there are which made it pretty easy to get through each room; either killing the Locust or skipping by them, rushing to the end objective of the map. It took me less than half an hour to kill the last of the Locust and beat the level. For serious and like a baus.

I actually think it's a great game and having played Gears of War I & II on the 360 I think the transition from digital media to a board game captures the feel of those games pretty well. It's just very luck-based with the dice, but there are ways to turn them in your favour.

I like how your life is slowly regenerating over time (like in most modern day shooters), instead of as in say, Castle Ravenloft, where your life pretty much just drops all the time. ;)

I'm insisting on another round next weekend to get through the first level, hopefully further than that, because I know we can do it....we have the technology...

Edit October 9: No.

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